

You can also vote to change maps.Ī playertype, named "Deathmatch Player", has been custom made for this gamemode. Each map can also specify if water instantly kills, and the main music of the map which will always play on the first round. a city themed map could start you with a gun while a castle themed map could start you with a sword and a bow. Each map can now have a unique weapon loadout i.e. You can find a lot at the bottom of this post.Ĭhanges have been made to the map rotater to add more map-specific features. You need add-ons prefixed with "DeathMatch_" that contain saves for this to work correctly. The default SpeedKart gamemode was used as a base when I created this, and as a result that grants you the power of map rotation! After 5 (by default) rounds, the current build will be cleared, and another build will be loaded. Type /help into the ingame chat and it will provide you with a list of commands to help you use these features.
#Blockland futuristic colorset code
There's a lot of integrated add-ons and code files. The aim of the gamemode is to provide a classic/fast/action/arcade/default/doom style experience, while being as plug and play and expandable as the default SpeedKart gamemode.įull credits can be viewed ingame with the /dmCredits command. This was made after not seeing many simple or 'classic style' deathmatch games on Blockland for quite a while, and was fearing that the death of Blockland's own style was imminent, so I tried my hardest to create a new, easy to use, play, and host, gamemode. This is a work of love for the Blockland game and for my newfound abilities to program. I feel that this is in a polished enough state to be super public, used, and abused. I was working on another gamemode that I called LifeRP but it was taking a while and wanted to work on soPhysician Prescribed Desoxyning that would be easy to work on and have a simple goal, to see how I would "complete" a coded, functional gamemode. This design has been unchanged since it was implemented.This has been my baby for a few months now. The third generation would be the design featured in the retail release of Blockland - featuring noticeably more detailed hands and feet, and lacking any true limbs. Įventually by 2007, this style was abandoned.Ī default Blockhead. Therefore, all Lego-related properties were removed from the game. This design was implemented due to Lego not contacting Eric Hartman about their previously brought up deal.
#Blockland futuristic colorset full
It should be noted that these versions have full length arms and legs. The second generation debuted in the 2006 Blockland Beta, and introduced the familiar blocky design that the modern figures have. The second design of plastic figures represent the current version of the Blockhead far more than its' predecessor. The Lego Company had allegedly offered to take ownership of Blockland, and began negotiating a deal with Eric Hartman somewhere between 2004-2006.

They typically were generated with yellow skin, and plagiarized Lego decals. The first design of plastic figurines were virtual replicas of the Lego Minifigure, introduced in Blockland v0002. (twenty seven counting the blank decal.)īlockhead's color schemes are fully customizable, allowing players to use an RGB color mixer to achieve whatever color they may desire.Ī lego-esque figurine from v0002 holding a bottle. Along with the body piece accessories, there are seven different hats with four different accent pieces, six different chest accessories, and six different shoulder accessories.Īs for decals, there are twenty seven different faces to choose from, And twenty six designs decals, for the chest piece. The figures include male and female styled body & arm parts, a dress variant for the waist, and pirate themed leg and hand parts a peg leg and hook hand. All of which affect the performance of the player, and behavior of a bot.īlockheads' chest pieces, arms, hands, waist and feet may all be exchanged with a different variant of itself.

Players can also choose from several varieties of Blockhead player types, and bots. The figurine is loosely based off of the 1974-Present Lego Minifigure. Interestingly, the current Blockhead figure features disconnected hands and feet - likely an aesthetic choice. The Blockhead figurine is characterized with very sharp corners and a geometric style.
